It would seem Gwynn had quite the night. After hearins some rumours about changes in the leadership of the black slippers, Gwynn went out to visit our mutual friend Chang’E’sok. I guess under the new leadership, things weren’t going to smoothly for the upstanding citizen members of the black slippers.
A wizard was with Chang before Gwynn got there, and according to Chang, he apparnently runs all things magical. He imports stong battle mages from the south, where this wizard also hails from .
Gwynn decided to spill to Chang about the anit-magic powder. Chang didn’t have much to offer up about the stuff. Gwynn got the scoop about a recently abandoned alchemist’s shop though, and decided to go check it out. While there he managed to acquire a quantity of a substance that was downright unhealthy. It causes unconsciousness when ingested.
Having heard all this over breakfast at the Angry Dward, the party decides that it is time to hit the road. The party splits up, ever a good idea! Ronn and Shad head out to secure some horses and a cart, with the intention of meeting up with the others at the Charduni temple, where they are headed to exchange some information with the priestess there.
Ronn and Shad encounter some guards shaking down some citizens, using the awesome power of gold, Ronn finds out that the guards are looking for some thief halfling, for the murder of a prominent alchemist in town. This sounds in no way familiar to Ronn.
Shad slaps some sense into him, and they decide to head straight to the temple, hoping to find Gwynn and the gang to warn him about the heat on his trail.
Ronn and Shad arrive at the temple, apparently before the rest of the party made it there.
A little bit later, the gang shows up, with Serpenthelm giddily wiping the blood off of her battle-axe. I guess they didn’t have quite as easy a time slipping past the guards as the Brave and Nimble Ronn Tellius and his mostly competent sidekick Shadowspawn.
Anyway, after hearing about the extra trouble we’ve found, Ronn and Shad go again to get a cart, and return to the temple with one in short order. The team loads Gwynn into a burlap sack (sort of) and we throw him in the back, and head towards one of the side gates out of the city.
We get a bit of grief at the gate, but with a little bardic magic, we convince the guards that the cart is full of rats infected with the Black Lube, and they want nothing to do with checking on the contents back there.
With that, the team, with their beast of burden Clip-Clop, set off down the road towards more adventure.
Ronn, Janella and Serpenthelm spend the journey studying the Runic tome. They manage to make some amount of progress, though the scholarship largely goes over their heads.
The team sets up camp once the sun starts to go down. The night passes. The next day, the team sets off again, with our newfound scholars back to work on the tome.
Before too long, the team encounters some Charduni, who had taken down one of the Prince’s caravans.
The team splits up, with our sneakier bunch heading out in to the bushes. Leaving Ronn alone to bravely face the Charduni up ahead. Ronn magically disguises himself as Cuthred, the Charduni wizard he had impersonated at Crystal falls earlier in their adventures.
With some smooth talking and thinly veiled panic, Ronn manages to prevent the Charduni from bringing their dangerous magical swords in too close, which would threaten the glamour that was concealing him from their prying Dwarf eyes.
It turns out these are Charduni loyalists, who are conducting an underground military effort against the Prince’s forces. The captain of the group promises that they are ‘everywhere’ and that the prince doesn’t stand a chance.
Slightly off-put by the comments of the captain, Ronn slaps the reins and him and Clip-Clop head off up the road, to meet up with the rest of the party, to find out just how close they had come to having Janella’s fireballs come raining down from the heavens. ..