The Chronicles of Tellius
Part I – Battle for the Ridge
We rejoin our hero, Ronn Tellius, as he valiantly coordinates his party into an effective ambush of the oncoming Slitherin. One of the dastardly scorpion riders had planted himself on a hill on the opposite side of the valley, preparing to coordinate with his Muridaen comrades approaching along the ridge. Janella unleashes her fiery manor towards the mounted Rat, the smell of singed fur unmistakeable on the slight breeze. Shadowspawn wastes no time and starts loosing arrows towards the approaching beasts. Using the commotion and arrow fire as cover, Gwynn slithers up the hill, much like his companion might, while Ronn, carefully cranks his mighty crossbow; waiting for the perfect shot to break this battle wide open.
“Do you remember the brave story of the Knights of Venir holding Trontooth Pass against Gaurak’s horde?”, yells the brave Ronn tellius, immediately before breaking into a rousing war chant; the likes of which had not been heard since the Titans were cleaving valleys such as this into the scenery. Vipette doesn’t seem impressed by this display, and slithers off towards the slitherin approaching on the valley floor.
As the rats approach, Shadowspawn looses again, his arrow striking true, leeching deadly poison into the wound and making the beast’s sword look a little heavier.
From behind the hill the sounds of squeaky chants can be heard, and the skies above seem to break into a dangerous looking cloud; an ominous rumbling warning us of forthcoming danger.
One of the Slitherin near the mounted, casting druid tries to fire his bow at us; thankfully Enkili was feeling playful today, and snapped the poor fool’s string, causing him to drop his weapon. As amusing as this turn of events was, there was trouble afoot as two of the beasts climbed the ridge continuing their approach. Another of the beasts spots Vipette, and begins slashing at the grass around him trying to catch the diminutive reptile unawares. The battle at the top of the ridge intensifies as Gwynn slays another Slitherin, presumably his bond with Vipette fuelling his fighting spirit. During all this commotion, the crank on our Hero’s crossbow finally reaches the final notch, the trigger snapping into position in front of the string with a satisfying ‘click’.
Ronn takes aim, remembering the heroics that Vipette demonstrated against the Hill Giant, and the comforting moments spent in close quarters as Gwynn had flown him to safety out of the Titanspawn camp. The release is smooth, and the bolt flies true, and lands just in time for the climax of the third verse of “Trontooth Pass”; the crack of the bolt striking the Slitherin would have to make up for the lack of cymbal.
Serpenthelm, continues her onslaught unleashing arrow after arrow towards the Scorpion and its rider. Though some of her shots seem to be foiled by the crude magics of the druid riding the scorpion.
Lightning cracks, and out of nowhere a horrible swarm of rats emerges, trying to snuff out the torrent of tunage emerging from the brave, yet remarkably eloquent Ronn Tellius. As if this weren’t enough, some of the fell beasts were so intimidated by the song they threw vials of burning liquid down at the party, catching Ronn as he attempted to dodge a lightning bolt.
It would seem at this point Janella had had enough. She began chanting, bringing her thumbs together in front of her, fingers spread out wide, directed at the Slitherin on the ridge. With the last syllable, the enunciation making even Ronn blush, a cone of flame emerged, catching the Sliterin in its fiery inferno.
At this point in the melee, Gwynn goes for some out-of-the box thinking and tosses the dragon orb towards the valley floor.
Serpenthelm, inspired by the show of power Janella had just unleashed, apparently got hungry… Reaching into her pocket she pulled out a small piece of butter and began rubbing it between her palms. But before the rest of the party started drooling, a slopping of magical energy is released and the Slitherin riding the scorpion is covered in grease, making holding on to the saddle difficult. Sam swoops by as well, ready to throw his weight around and drop some bombs, or rocks, whichever is available, on the approaching rat-men.
Shadowspawn strikes true, and catches the newly greased druid with a solid arrow strike and he slips out of the saddle. Janella continues the fire show, and summons a sphere onto the scorpion.
Gwynn uses the commotion of the swarm of rats crawling all over Ronn, and sneaks around and slashes the throat of an unknowing Slitherin.
Shadowspawn, not ready to lose the orb just yet, dives down the hill, rolls dramatically, grabs the orb and poof, vanishes into the shadow realm.
Serpenthelm at this point is locked in bitter combat with the scorpion, and takes a claw attack.
The Slitherin that was trying to find Vipette in the grass, suddenly realised where the snake was, he was sinking his tiny, yet deadly fangs into his ankle, and felt his will to live draining fast.
Janella continues to drive the sphere of fire into the scorpion, the hissing of its burning carapace substituting for what surely would have been screams in any other creature.
Vipette continues his assault, and applies some venom to another of the Slitherin, while Serpenthelm raises her axe and brings it down into the hissing, burning scorpion, slashing through the carpapace, the Scorpion falling limp with one last twitch.
As the crushing crack of the scorpion’s carapace resonates through the valley, Ronn dazzles the rats before him and finds their tiny skulls with the tip of his rapier.
The last Slitherin finally realises the time for flight has come, but as he turns and runs, a pinching in his ankle reminds him he had been occupied with something already, but too late, as Vipette’s poison brings the monster down.
Victory! While the sweet smell of victory (burnt scorpion and rat hair, in this case) hung in the air, the party valiantly looted the corpses of the fallen foes. Some potions, a wand, some vials of oil, and a shiny magical gem.
PART II – An unexpected crisis, A cave, some tentacles.At this point in our tale, the party decides to split up, as a crackling, unnatural storm begins to loom on the horizon. Gwynn and Janella will head back to the previous battle site, with the intention of finding some poison from the dead scorpion there.
“Go no further than 1km” Gwynn tells the remaining party members,
“500 metres”, Janella agrees.
“No, 750m” Gwynn retorts, “we’ll be back in no time”.
“Very well,” answers Ronn, “go no further than 2 km”, though at this point Gwynn and Janella were already on their way. Ronn, Serpy and Shad make their way down the trail, stopping every km or so, losing themselves in the excitement of amateur spelunkery and the imminent danger of the approaching storm. 5km later, “Look a cave!” Serpenthelm announces. Eminently proud of themselves the group heads into the cave. “Oh, but maybe we should leave a lookout for our companions…” someone notes, so the party decided to send the ranger out, who tried in vain to send a signal off to Sam who was still circling behind us looking for something to drop a rock on.
Some time later, as the storm is about to come crashing down, in to the cave saunter Gwynn and Janella, looking incredibly pleased to see the group, especially Ronn. [Chronicler’s note: Did I say pleased? Pissed would have been a better choice] “Took you long enough…” Ronn notes, bravely. Gwynn, overtaken by Ronn’s wit and charm, shows Ronn the business end of his blackjack, leaving Ronn seeing stars. It would seem the party had somewhat of a communication breakdown, 500 metres, 5000? Who can keep track of all these decimal places? Bardic knowledge only stretches so far, farthings are a much more civilised unit of measure…
Shad announces soon after that he’s received a message from the dark lady, in summary: Stop screwing around, find the orb, or I will f@&king make you explode.
Gwynn heads off ahead of the group to see how deep the cave is, as the unnatural storm outside precludes leaving that way any time soon. Shortly after this, Gwynn’s cries can be heard across the cave as he comes running back out from whence he came, apparently pursued by some horrid tentacled cave dweller, Gwynn lets fly with his crossbow, while Serpenthelm attempts to increase the lighting by shooting arrows into the cave walls to create sparks. Shad is the one to finally strike true and drop the horrible creature.
Janella dons the cloak of the bat, and flutters off to explore the cave, returning and announcing she’d found the back.
We leave our party here, tired, damp, still on the run, hiding out in a cave.