July 29, 2013
While trying to put as much distance between themselves and the sinister militia as possible, Ronn updated us on his (thankfully short-lived) experience as a prisoner in their camp. Along with the rest of us, Ronn had barely savored the victory against the bats, goblins and giant when winged creatures suddenly materialized. The winged creatures must have taken invisibility potions, which became ineffective during an attack. Targeting the famous bard, they disabled and captured him with a poisoned needle. The rest of us tried in vain to stop the villainous creatures from flying northward with Ronn in their clutches. What seemed to be moments later, Ronn was unceremoniously dumped into the enemy camp. Through a drug-induced haze, he was able to take note of the really scary stuff going on.
Regally dressed humanoid lizard creatures appeared to be in charge. They looked wealthy and powerful and their lodgings were the largest in camp. These suspicious and furtive creatures didn’t have the happiest of dispositions. Ronn couldn’t tell how many lizard creatures were around but he also saw more giants, bat people and many types of goblins. Some of them were riding huge oversized wargs. The camp seemed racially divided. Most obvious of all was the early construction of siege engines! Cages hanging from trees and stockades were holding various types of people and creatures prisoner. Many slaves were working at cutting down the forests. Wood likely used for weaponry.
The lizard people came over and had short words with the big bats that had captured Ronn. Speaking in Venirian, the lizards indicated they weren’t pleased with the trouble Ronn might cause. Responding softly in their particular batlike way the bats stated they thought the other humans would come after him and could then be captured as well! Temporarily done with Ronn, he was thrown into one of the cages hanging from the trees. This is where later, invisible Gwinn finds Ronn, picks the lock and gets him out of there with the help of more invisibility potion for Ronn, the brown greasy vial for the squeaky locks and a flying potion.
Back in the forested rocky foothills, the newly reunited quintet elected to move north as quickly and surreptitiously as possible. Janella, Shadowspawn and Serpenthelm hear a horn followed by barking. Still flying, Gwinn takes Ronn further north then comes back one by one for Janella and Shadowspawn. The gang decides that ranger Serpenthelm should lay a false trail back to the east-west road so that we might all evade the would-be pursuers. The potion for invisibility lasts 15min. Gwinn manages to just drop Ronn off before becoming visible. Ronn messages Janella to take the flight potion and pick up Serpenthelm once she’s done laying the false trail.
Meanwhile, Serpenthelm approaching the east-west road is spotted by 2 more of the nasty vicious bat creatures. Alone and more than a little concerned for her safety she opts to take her enlargement potion to increase the deadliness of her great-axe. She waits until they fly within reach and with a mighty swing decapitates one bat and on the second try, eviscerates the other. Sadly, the ugly thing managed to get its own strike in before its demise.
Janella arrives in time to see the victorious assault on evil. Together they decide to continue laying a false trail towards the road. Again they hear the dogs, only to realize that they’re Wargs and they’re getting closer. They hear the trumpet again and it appears the enemy has been fooled into following the false trail. Moments from the east-west road, J and S are spotted by 6 hobgolblins, 6 goblins, 1 lizard creature and 1 bugbear about 180ft in the distance. Oh Titan! Janella sends a ball of flame toward the 14 creatures in the hopes that the flame will slow them down. It works! Shouts and swearing are heard! Some, (who clearly don’t know anything about tracking) break trail to go towards them. J and S are able to lose the vile beasts due to their stealthy crawling though the brush but 3 Wargs ridden by goblins are able to follow their scent. Our heroes look in vain for pine resin or water to mask their smell from the Wargs. Janella drops a smelly handkerchief to confuse them while the two veer off towards the west. The Wargs are getting closer! Now is no longer the time for stealth! Now is the time to run like the mother of a Titan! Janella starts to fly as Serpenthelm lumbers clumsily along still under the effects of the enlargement potion. They leave food scraps to entice the beasts, which slows 2 out of the 3. Still one goblin-riding Warg comes on. Serpenthelm turns to fight and scores a direct hit. Woefully she does not stop the Warg who rears up and bites the valiant half-elf. Its goblin-rider gets in a piercing hack as well. Janella throws a flaming sphere while Serpenthelm’s attacks lands another hit! Still not deadly enough as the Warg pounces again and again wounds the wounded desperate ranger! Janella gets a deadly sneak attack in with her claws The Warg dies and falls to the ground pinning the goblin beneath it. The other 2 Wargs who had stopped for a nibble now gallop up and encounter the flaming sphere just managing to avoid the deadly inferno. Serpenthelm is attacked again by a goblin and falls hemorrhaging to the ground. Janella in desperation wills the inferno towards the murderous goblin and successfully incinerates it while singing the three remaining devils. One of the Wargs gets hit again by Janella who then falls and is hit herself! The riderless Warg flees while the enlargement potion finally expires on Serpenthelm and she shrinks down to normal size. The remaining Warg and goblin attack one final time. Once again Janella moves her fireball into their path successfully igniting and burning to a crisp the greasy creature. The riderless Warg backs off snarling and runs away. Turning to Serpenthelm, Janella desperately tears through her slain companion’s pack looking for the magical Titan berry wine. She finds it and dribbles into her mouth. Death is narrowly averted, for now. Using the remaining effects of the flying potion, the two soar away to join their companions pausing long enough to give 2 more bat creatures the slip. Once together their faithful companions use their magic and charms to heal Serpenthelm and Janella.
Ronn, Shadowspawn and Gwinn were just starting in on the second bottle of wine after a hot meal around a cozy fire when the two maimed warriors arrived. Their ease soon turned into a bee-hive of activity as all recognized the necessity of putting many miles between themselves and the malevolent militia. Gwinn pulled up his sack trap diversion and rope traps and the group set off. Not that they needed any encouragement but Shadowspawn reminded his friends that if he did not lay his hands on a certain orb, he would die! It was now 5:30pm. The group decided to travel north towards the nearest fort to warn its inhabitants of the treacherous proceedings the monstrous neighbors are planning!
The Wu’jen had traveled an hour and a half when two big bats are spotted circling around them. Weapons are drawn once again. Gwinn does a guidance spell and Ronn sings an inspirational medley. The song inspires the battle weary troupe. Two bats cast spells of entanglement, which they manage to avoid. Gwinn moving deftly darts between the trees and a 30ft rock. Bat one summons a swarm. Serpenthelm moves away from the entangled area and misses her shot at the first bat. Janella moves and hits the bat hard causing the swarm spell to dissipate. Ronn attempts an unsuccessful confusion spell. Bat2 zooms down from the sky and throws a small elemental fire as it approaches. Gwinn gets in a direct hit with his cross bow. Serpenthelm shoots and kills bat1. Ronn gives special powers to Shadowspawn who hits the small elemental fire cast by bat 2 and disperses it. Encircled, Bat2 has a fatal encounter with Gwinn’s deadly arrow.
The looted bat bodies hold nothing of value except one brown vile each. Gwinn drinks one hoping to better understand the magic within. Sadly an upset stomach is all that is gained for his valor. Our cache from the looted bodies now includes 4 brown vials and 2 clear ones. The brown vials appear to be useful for oiling the hinges of Ronn’s tree cage but that’s all. Serpenthelm and Ronn bury the bats and later Serpenthelm joins Gwinn in meditation.
The troupe camps just off the road. A watch is set. Shadowspawn wakes us when he hears what appears to be a party of about 12. Goblinoids, a Warg and a few hobgoblins are moving north on the road. Silently, we shrug our shoulders and go back to sleep.
We’ll wait to see what morning will bring.