The Liberation of Fort Jamal
Part III-The Escape
Upon defeating the great horrible monster that was systematically zombefying the occupants of the dungeon, our heroes took the time to lick their wounds and prepare to relocate these four score individuals off to safety.
One of the stricken forts-folk was liberated from his horrible predicament in the stockade by a timely flip of the latch, and his wellbeing was verified by Serpenthelm’s obvious knowledge of the healing knowledge.
Among the captives was a youth of passable flouting skill named Ereint. The youth claimed he had been held for approximately two days, though time’s passage was hard to judge in the dark dungeon. Ereint had decided to visit the village, but was snatched by Lizard folk and thrown in the dungeon to await a bored out brain cavity.
Gwynn and the dashingly able Ronn Tellius decided to humour the boy with some words, and discovered the leader of the military contingent, a man by the name of Lt. Strum.
According to the good Lieutenant, the Fort was set upon by flying beasts, whilst giants simultaneously wrecked the fort’s gates, allowing some sinister reptilian folk inside to summon the horror the Wu’Jen had just slain.
Lt Strum also informed us that the Prince was raising an army with the intention of moving south, against the better wishes of his advisors who pleaded delay to give time for envoys to seek help from the Dwarves to the north.
A few words with the resident Smithy revealed that Dyfel had refused his orders to use the mysterious white powder in his work.
A strategy was formulated to move the survivors out in groups of five, optimizing the ratio of soldiers to non-soldiers to increase the survivability of the captives.
It was time for our WuJen to emerge from the basement. We advanced upstairs behind a bold Mageblood with her hot hands at the ready, and Gwynn slipping around in the shadows. To our maximum horror, we discovered one of the new undead residents of Fort Jamal feasting upon one of his compatriots. Mageblood made short work of the pair, with her devastating burning hands.
What a strange revelation these new cannibalistic urges the undead are now displaying. Our brave party continued the advance upstairs, with the intention of removing whatever foul minions still remained in the manor house.
The Wu’Jen entered the main foyer, Mageblood followed by the great and talented bard Ronn Tellius. Mageblood had her burning eyes on an undead at the opposite end of the room, and neither her nor the handsome and gifted Ronn Tellius noticed another of the fell beasts descending the stairs to their flank.
The initial flame blast thrown from Mageblood caught the first undead unaware, though Ronn was set upon and paralyzed by the devious ghoulish beast on his left.
Meanwhile Gwynn dashed out straight for the front door to secure it, while Serpenthelm entered the fray. We must also not forget the brave straight shooting from Shadowspawn that averted most certain disaster for the party. Mageblood was set upon next, and unable to resist the paralyzing bite of the undead beast. Without the uplifting song of our inspiring hero, surely the party was doomed!
But not today, surely Enkili was with us as Shadowspawn’s arrows found their way home, and Gwynn proved too quick for the unhuman quickness of the undead monster’s attacks.
And with a final and decisive swing from Serpenthelm’s axe, the party was left with a few moments to gather themselves, and recover from any lingering paralysis.
The Wu’jen made their move out of the back door from whence they first entered the building. The plan was for Mageblood to use her pet flame sphere to hold back, and hopefully, distract some of the monsters while we made our escape. We entered the alley and started shuttling the survivors towards the gate in the wall. It must be noted, that the Fort was in a state of utter chaos as the seemingly more intelligent undead feasted upon the less mobile brainless zombies that stumbled around the fort.
The heroes encountered two more of the beasts as they worked to move the captives out of the fort. They were dispatched with suitable (read: burning) prejudice.
The Wu’Jen and the survivors managed to make it to the trees, while only having to stop to smash in the skull of one more of the gruesome new denizens of Fort Jamal.
The Wu’Jen then parted ways with the survivors, advising them to take a south-westerly route around the Titanspawn hold to the south. Our party took the south Easter route, with Junction as their destination.
Along the road our party encountered a large tree. The tree was immune to all of our Bardly heroes’ charms… suspicious indeed.
The party carried on and arrived in Junction. The local constabulary apparently had it out for Ronn, as he allegedly “struck” the captain of their guard during the festival. Our bard had to settle this, and decided mimicking the captain, and ordering the soldier in question to cease and desist was the best option.
The party decided to check in on Smithia, who thankfully was almost done her dreadful task of working with the powder for the Prince’s armies. She did reveal that the target of Shadowspawn’s crusade was likely the Tursten Orb, a great relic of dwarven lore.
The party said their goodbyes, slept a great and wonderful sleep in the inn, and moved on back to Urlisia.
We leave our party in Urlisia, with Serpenthelm and Shadowspawn on their way to a Charduni library to unearth more about the Tursten orb to discover its location. Later that evening, our protagonist, the charismatic and ever resourceful bard prepared to wow the patrons of the Angry Dwarf with a show they’d tell their children of…