the adventure continues…….
The group is within the base of the shattered tower. Within the living quarter areas, there stands an iron golem and undead Chitari dwarf. The dead creature is aniated, but mummified with glowing eyes. The creature looks up and requests a report. He talks to the disguised Ronn Tellius, with phrases like ‘The creatures needs to be isolated’, gesturing to the rest of the adventurers. Janella communicates with the bard, giving him the idea to say that he’s isolated the twoer.
The creature seems to accept Ronn’s presence, asking him to do the stonework. Serpenthelm falls and whispers at Ronn’s feet. Gwynn tried to sneak out, but noticed. Roon hits Gwynn, theatrically but without force. Janella looks on in rage.
The bard continues with his bluff, and manages to obtain a key from the creature, known as Kalben.
The group, lead by the Dwarf appearing Ronn, goes to the level of the vault. In front of them stands a heavy dose, with runes on the ground. The magic users recognize the runes, that channel an ancient magic. Serpenthelm is aware of these aged markings. A false wall is also identified. The magic users also note magic of transmutation on the door and wall. The warriors take a few moments to discuss their next move, although somewhat confused.
They return to the living quarters, and return to an area where another undead dwarf had been encountered. Ronn speaks to the dessicated dwarf, and asks for the key. The undead monster is impressed, as he never had a key. The remaining adventurers stand in the hallway, with falsely tied hands. The creature agrees to give the key, and takes us to the transport shaft. The golems take the remaining heroes to the cells. Serpenthelm, Gwynn and Shadowspawn are taken, while Janella accompanies Ronn and the dessicated dwarf.
The small band enter the vault, which has only one entrance. There are a number of alcoves, with vairious items. As well, there is a pedastal in the middle of the room, supporting a large red stone. The dwarf stays in the room. As Janella handed her staff to Ronn, the dwarf notices and reacts to stuch a move. Janella fires off a fire spell that causes no damage, while the whizened Chitari hits Janella hard, with a spell resulting in flying shurikens. Ronn casts a charm spell on the creature, and manages to talk down the undead monster. Rather than casting further offensive spells, he merely says’Get your slave under control’, and ties Janella hands. At this point, the creature leaves.
Ronn leaves to get the remaining adventurers within the cells, and explores the vault. Janella and Ronn cast detect magic, which detects the stone work laced with transmutation and enchangement. The various alcoves contained various items with certain protective wards. The red stone has a magical trap. The other alcoves contained a book, with a field trap, a cloak with a field trap, a helm with both a field and pedestal trap, and a belt with a field trap.
At this point, Shadowspawn was given the cloak and master thief tools to attempt to remove the book (which appears to be a tome of clear thought). However, his attempt fails, and strong winds appear. Although the first hit is avoided, the second strike is solid, and shakes Shadowspawn to the core. Ronn observes the mishap from behind the pedestal, as the others stand outside the room.
Ronn returns to the living quarters, to speak with the minor ranked dwarf. However, he opens the door, and is zapped. But, he does learn of a word of power, that works the vault room traps. He returns, and speaks the word.
The group easily grab the items.
The find a tome of clear thoughts; a helm with magic, worn by Gwynn. It is covered by a scene, with an ocean and a boat on it.
A cloak, that when Janella dones, turns him into a bat; known as the ‘cloak of the bat’ – polymorph into bat;
And finally a belt – Janella fails to understand it. There are symbols, that Janella can read, with the name of a Charduni Dwarf, and has divination.
Janella then takes hold of the stone, and Ronn prepares a ditty………